Files
SIA/sia/web_socket_manager.py

111 lines
4.2 KiB
Python

from aiohttp import web, WSMsgType
from typing import Any, Dict, Set
import asyncio
import json
from dataclasses import dataclass
from .web_agent import WebAgent, WebAgentState
from .web_io_buffer import WebIOBuffer
@dataclass
class ClientMessage:
"""Messages that can be received from clients."""
APPROVE_CONTEXT = "APPROVE_CONTEXT"
APPROVE_RESPONSE = "APPROVE_RESPONSE"
MODIFY_RESPONSE = "MODIFY_RESPONSE"
SEND_INPUT = "SEND_INPUT"
@dataclass
class ServerMessage:
"""Messages that can be sent to clients."""
STATE_CHANGE = "STATE_CHANGE"
CONTEXT_UPDATE = "CONTEXT_UPDATE"
RESPONSE_UPDATE = "RESPONSE_UPDATE"
OUTPUT_UPDATE = "OUTPUT_UPDATE"
class WebSocketManager:
"""
Manages WebSocket connections and integrates with the WebAgent
"""
def __init__(self,
agent: WebAgent,
io_buffer: WebIOBuffer):
"""Initialize the web server."""
self.agent = agent
self.io_buffer = io_buffer
self._clients: Set[web.WebSocketResponse] = set()
self.agent.add_state_change_handler(self._handle_state_change)
self.agent.add_response_change_handler(self._handle_response_change)
async def broadcast_message(self, message: Dict):
"""Broadcast message to all connected clients."""
disconnected = set()
for ws in self._clients:
try:
await ws.send_json(message)
except ConnectionResetError:
disconnected.add(ws)
self._clients -= disconnected
def _handle_state_change(self, new_state: WebAgentState):
"""Handle state changes from the WebAgent."""
asyncio.run(self.broadcast_message({
"type": ServerMessage.STATE_CHANGE,
"state": new_state.name,
}))
def _handle_response_change(self, response: str, validation_error: str):
"""Handle response changes from the WebAgent."""
asyncio.run(self.broadcast_message({
"type": ServerMessage.RESPONSE_UPDATE,
"response": response,
"validation_error": validation_error
}))
async def handle_websocket(self, request: web.Request) -> web.WebSocketResponse:
"""Handle new WebSocket connections and messages."""
ws = web.WebSocketResponse(heartbeat=30)
await ws.prepare(request)
self._clients.add(ws)
try:
await ws.send_json({
"type": ServerMessage.STATE_CHANGE,
"state": self.agent.current_state.name
})
await ws.send_json({
"type": ServerMessage.CONTEXT_UPDATE,
"context": self.agent.context
})
await ws.send_json({
"type": ServerMessage.RESPONSE_UPDATE,
"response": self.agent.response,
"validation_error": self.agent._validation_error
})
async for msg in ws:
if msg.type == WSMsgType.TEXT:
data = json.loads(msg.data)
await self._handle_client_message(request, data)
elif msg.type == WSMsgType.ERROR:
print(f"WebSocket connection closed with error: {ws.exception()}")
finally:
self._clients.remove(ws)
return ws
async def _handle_client_message(self, request: web.Request, data: dict[str, Any]):
"""Handle incoming client message."""
message_type = data.get("type")
if message_type == ClientMessage.APPROVE_CONTEXT:
if self.agent.current_state == WebAgentState.CONTEXT_APPROVAL:
await asyncio.to_thread(self.agent.approve_context)
elif message_type == ClientMessage.APPROVE_RESPONSE:
if self.agent.current_state == WebAgentState.RESPONSE_APPROVAL:
await asyncio.to_thread(self.agent.approve_response)
elif message_type == ClientMessage.MODIFY_RESPONSE:
if self.agent.current_state == WebAgentState.RESPONSE_APPROVAL:
await asyncio.to_thread(self.agent.set_response, data.get("response"))
elif message_type == ClientMessage.SEND_INPUT:
self.io_buffer.append_stdin(data.get("input"))