Implemented webserver

This commit is contained in:
2024-11-01 19:59:45 +01:00
parent aadb841eb8
commit 3b44477423
5 changed files with 508 additions and 9 deletions

191
sia/web_server.py Normal file
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import asyncio
import json
from typing import Set, Optional
from aiohttp import web, WSMsgType
from dataclasses import dataclass
from .web_agent import WebAgent, WebAgentState
from .web_io_buffer import WebIOBuffer
@dataclass
class ClientMessage:
"""Messages that can be received from clients."""
APPROVE_CONTEXT = "APPROVE_CONTEXT"
APPROVE_RESPONSE = "APPROVE_RESPONSE"
MODIFY_RESPONSE = "MODIFY_RESPONSE"
SEND_INPUT = "SEND_INPUT"
@dataclass
class ServerMessage:
"""Messages that can be sent to clients."""
STATE_CHANGE = "STATE_CHANGE"
CONTEXT_UPDATE = "CONTEXT_UPDATE"
RESPONSE_UPDATE = "RESPONSE_UPDATE"
OUTPUT_UPDATE = "OUTPUT_UPDATE"
VALIDATION_ERROR = "VALIDATION_ERROR"
class WebServer:
"""
AIOHTTP-based web server that manages WebSocket connections and
integrates with the WebAgent.
"""
def __init__(self, agent: WebAgent, io_buffer: WebIOBuffer, host: str = "localhost", port: int = 8080):
"""Initialize the web server."""
self.agent = agent
self.io_buffer = io_buffer
self.host = host
self.port = port
self.app = web.Application()
self._init_routes()
self._clients: Set[web.WebSocketResponse] = set()
self._lock = asyncio.Lock()
self.runner: Optional[web.AppRunner] = None
# Register agent handlers
self.agent.add_state_change_handler(self._handle_state_change)
self.agent.add_response_change_handler(self._handle_response_change)
def _init_routes(self):
"""Initialize application routes."""
self.app.router.add_get("/ws", self._handle_websocket)
@property
def clients(self) -> Set[web.WebSocketResponse]:
"""Get the set of connected clients."""
return self._clients
async def start(self):
"""Start the web server."""
self.runner = web.AppRunner(self.app)
await self.runner.setup()
site = web.TCPSite(self.runner, self.host, self.port)
await site.start()
print(f"Web server started at ws://{self.host}:{self.port}/ws")
async def stop(self):
"""Stop the web server and clean up resources."""
if self.runner:
await self.runner.cleanup()
async def _send_to_client(self, ws: web.WebSocketResponse, message: dict) -> bool:
"""Send message to client, return True if successful."""
try:
await ws.send_json(message)
return True
except Exception:
return False
async def broadcast(self, message_type: str, data: str, **kwargs):
"""Broadcast a message to all connected clients."""
async with self._lock:
message = {
"type": message_type,
"data": data,
**kwargs
}
tasks = []
disconnected = set()
for ws in self._clients:
if not ws.closed:
task = asyncio.create_task(self._send_to_client(ws, message))
tasks.append(task)
else:
disconnected.add(ws)
if tasks:
results = await asyncio.gather(*tasks, return_exceptions=True)
for ws, success in zip(self._clients - disconnected, results):
if not success:
disconnected.add(ws)
self._clients -= disconnected
async def _handle_websocket(self, request: web.Request) -> web.WebSocketResponse:
"""Handle new WebSocket connections and messages."""
ws = web.WebSocketResponse()
await ws.prepare(request)
async with self._lock:
self._clients.add(ws)
try:
# Send initial state
await self._send_to_client(ws, {
"type": ServerMessage.STATE_CHANGE,
"data": self.agent.current_state.name if self.agent.current_state else "INITIAL"
})
# Send current context if available
if self.agent.context:
await self._send_to_client(ws, {
"type": ServerMessage.CONTEXT_UPDATE,
"data": self.agent.context
})
# Send current response if available
if self.agent.response:
await self._send_to_client(ws, {
"type": ServerMessage.RESPONSE_UPDATE,
"data": self.agent.response,
"validation_error": self.agent._validation_error
})
# Handle incoming messages
async for msg in ws:
if msg.type == WSMsgType.TEXT:
try:
data = json.loads(msg.data)
await self._handle_client_message(data)
except json.JSONDecodeError:
print(f"Invalid JSON message: {msg.data}")
except Exception as e:
print(f"Error handling message: {e}")
elif msg.type == WSMsgType.ERROR:
print(f"WebSocket connection closed with error: {ws.exception()}")
break
finally:
async with self._lock:
self._clients.remove(ws)
return ws
async def _handle_client_message(self, data: dict):
"""Handle incoming client message."""
message_type = data.get("type")
if message_type == ClientMessage.APPROVE_CONTEXT:
if self.agent.current_state == WebAgentState.CONTEXT_APPROVAL:
await self.agent.approve_context() # Make sure this is awaited
elif message_type == ClientMessage.APPROVE_RESPONSE:
if self.agent.current_state == WebAgentState.RESPONSE_APPROVAL:
await self.agent.approve_response()
elif message_type == ClientMessage.MODIFY_RESPONSE:
if self.agent.current_state == WebAgentState.RESPONSE_APPROVAL:
new_response = data.get("data")
if new_response:
await self.agent._set_response(new_response)
elif message_type == ClientMessage.SEND_INPUT:
input_text = data.get("data")
if input_text:
self.io_buffer.append_stdin(input_text + "\n")
async def _handle_state_change(self, new_state: WebAgentState):
"""Handle state changes from the WebAgent."""
await self.broadcast(ServerMessage.STATE_CHANGE, new_state.name)
async def _handle_response_change(self, response: str):
"""Handle response changes from the WebAgent."""
await self.broadcast(
ServerMessage.RESPONSE_UPDATE,
response,
validation_error=self.agent._validation_error
)